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You're reading from  Creating E-Learning Games with Unity

Product typeBook
Published inMar 2014
Reading LevelIntermediate
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ISBN-139781849693424
Edition1st Edition
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Author (1)
David Horachek
David Horachek
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David Horachek

David Horachek is a video game software developer with over 13 years of experience in programming arcade, home console, and portable games. He has programmed game projects published by Midway Games, EA, Ubisoft, SEGA, and others. He develops games under the Arbelos Interactive label.
Read more about David Horachek

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Summary


In this chapter, we applied learning theory and applied our existing technology from previous chapters in the development of the final level in our game. We developed the third mission of the three in our game, and by applying Bloom's Taxonomy to our learning outcomes, we developed content that encouraged the user to interact with the content at a high level, thus encouraging learning. This completes the final stage in our e-learning game. In the final chapter, we will tie these three levels together with the rest of the game framework while refactoring some systems during the process.

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Creating E-Learning Games with Unity
Published in: Mar 2014Publisher: ISBN-13: 9781849693424

Author (1)

author image
David Horachek

David Horachek is a video game software developer with over 13 years of experience in programming arcade, home console, and portable games. He has programmed game projects published by Midway Games, EA, Ubisoft, SEGA, and others. He develops games under the Arbelos Interactive label.
Read more about David Horachek