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Creating E-Learning Games with Unity

You're reading from  Creating E-Learning Games with Unity

Product type Book
Published in Mar 2014
Publisher
ISBN-13 9781849693424
Pages 246 pages
Edition 1st Edition
Languages
Author (1):
David Horachek David Horachek
Profile icon David Horachek

Table of Contents (17) Chapters

Creating E-Learning Games with Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to E-Learning and the Three Cs of 3D Games 2. Interactive Objects and MissionMgr 3. Mission One – Find the Facts 4. Mission One – Future Proofing the Code 5. User Interfaces in Unity 6. NPCs and Associated Technology 7. Mission Two – Testing a Player's Learning 8. Adding Animations 9. Synthesis of Knowledge 10. An Extensible Game Framework Pattern in Unity Index

Creating our first scene


With these requirements in mind, let's build the framework:

  1. Create a plane, positioned at (0,0,0), and name it ground.

  2. Under Edit | Render Settings, go to the Skybox Material panel of the Inspector pane, and add one of the skybox materials from the skybox package.

  3. The GameObject drop-down menu is where you can select different types of basic Unity3D objects to populate your world. Create a directional light to the scene from GameObject | Create Other, and place it at (0,10,0) for readability. Set its orientation to something like (50, 330, 0) to achieve a neat shading effect on the player capsule. In our world, the y axis will mean "in the air" and the x and z axes will correspond to the horizontal plane of the world.

Congratulations! You have created the testbed for this chapter. Now let's add the character system.

You have been reading a chapter from
Creating E-Learning Games with Unity
Published in: Mar 2014 Publisher: ISBN-13: 9781849693424
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