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You're reading from  Creating E-Learning Games with Unity

Product typeBook
Published inMar 2014
Reading LevelIntermediate
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ISBN-139781849693424
Edition1st Edition
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Author (1)
David Horachek
David Horachek
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David Horachek

David Horachek is a video game software developer with over 13 years of experience in programming arcade, home console, and portable games. He has programmed game projects published by Midway Games, EA, Ubisoft, SEGA, and others. He develops games under the Arbelos Interactive label.
Read more about David Horachek

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Summary


We have engaged in an iteration on our game program and refactored the working level from the last chapter into multiple scenes. We have created a GameMgr class to handle the new game states for our game, and we have associated individual level scenes with unique states; a good practice for flexible and extensible programming. We updated the camera, score, and PlayerData systems to add further polish and functionality to our game. Next, we will learn about the various user interface options that Unity provides. We will use these to develop a HUD system for our game that will meet the final needs of our e-learning game.

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Creating E-Learning Games with Unity
Published in: Mar 2014Publisher: ISBN-13: 9781849693424

Author (1)

author image
David Horachek

David Horachek is a video game software developer with over 13 years of experience in programming arcade, home console, and portable games. He has programmed game projects published by Midway Games, EA, Ubisoft, SEGA, and others. He develops games under the Arbelos Interactive label.
Read more about David Horachek