We have engaged in an iteration on our game program and refactored the working level from the last chapter into multiple scenes. We have created a GameMgr
class to handle the new game states for our game, and we have associated individual level scenes with unique states; a good practice for flexible and extensible programming. We updated the camera, score, and PlayerData systems to add further polish and functionality to our game. Next, we will learn about the various user interface options that Unity provides. We will use these to develop a HUD system for our game that will meet the final needs of our e-learning game.
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You're reading from Creating E-Learning Games with Unity
Product typeBook
Published inMar 2014
Reading LevelIntermediate
Publisher
ISBN-139781849693424
Edition1st Edition
Languages
Tools
Concepts
Author (1)
David Horachek
David Horachek
David Horachek is a video game software developer with over 13 years of experience in programming arcade, home console, and portable games. He has programmed game projects published by Midway Games, EA, Ubisoft, SEGA, and others. He develops games under the Arbelos Interactive label.
Read more about David Horachek
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Creating E-Learning Games with UnityPublished in: Mar 2014Publisher: ISBN-13: 9781849693424
© 2014 Packt Publishing Limited All Rights Reserved
Author (1)
David Horachek
David Horachek is a video game software developer with over 13 years of experience in programming arcade, home console, and portable games. He has programmed game projects published by Midway Games, EA, Ubisoft, SEGA, and others. He develops games under the Arbelos Interactive label.
Read more about David Horachek