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Creating E-Learning Games with Unity

You're reading from  Creating E-Learning Games with Unity

Product type Book
Published in Mar 2014
Publisher
ISBN-13 9781849693424
Pages 246 pages
Edition 1st Edition
Languages
Author (1):
David Horachek David Horachek
Profile icon David Horachek

Table of Contents (17) Chapters

Creating E-Learning Games with Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to E-Learning and the Three Cs of 3D Games 2. Interactive Objects and MissionMgr 3. Mission One – Find the Facts 4. Mission One – Future Proofing the Code 5. User Interfaces in Unity 6. NPCs and Associated Technology 7. Mission Two – Testing a Player's Learning 8. Adding Animations 9. Synthesis of Knowledge 10. An Extensible Game Framework Pattern in Unity Index

About the Reviewers

Neeraj Jadhav did his Bachelors in Computer Engineering from Mumbai University and Masters in Computer Science from University of Houston-Clear Lake. He has been working as a software developer for three years. His interests primarily lie in software development with Java and C# as well as web development with HTML 5, CSS 3, jQuery, and JavaScript. During his graduate years, he worked on developing games using Unity's 3D game engine with JavaScript and C#.

Alankar Pradhan is from Mumbai, Maharashtra, and went to Indian Education Society's CPV High School. He is an ambitious person who loves interacting with new people, travelling, spending leisure time with friends, or playing games on both his PC and mobile. Games have been always a passion in his life. More than just playing the game, his main curiosity is how things work. Hence, he decided to pursue his career in the same field. He graduated with BSc Honors in Software Development from Sheffield Hallam University, UK. He is currently pursuing an advanced course in game programming (BAC+5 Equivalent) from DSK Supinfogame, where he is undertaking industry-oriented projects to enhance his skill set and giving his best in doing so. He worked as a game programming intern at The Walt Disney Company India Pvt Ltd. During his internship, he worked on a live project, called Hitout Heroes, where he was responsible for integration of small gameplay modules and then social integration of Facebook into the game, but later on, the whole UI implementation, working, flow, and mechanism was managed solely by him. At the end, he was responsible for bug solving and memory management. His name was added in the credits due to his accomplishments.

He has worked in many small projects in team as well as individually, thus sharpening his own skills in various languages, such as C#, C++, Java, Unreal Script, Python, Lua, Groovy/Grails, and HTML5/CSS. He is familiar with engines such as Unity3D, Unreal Development Kit, and Visual Studio and also SDKs such as NetBeans, Eclipse, and Wintermute. Recently, in 2013, his dissertation on Comparison between Python and Lua in Gaming Industry got published as a book.

More to this, he even likes to read, listen to music, and write poems and rap songs at times. He has his own website at http://alan.poetrycraze.com where he posts his poems and has also published a book called The Art Of Lost Words, which is available on Amazon.com.

K. Aava Rani is a co-founder of CulpzLab Pvt Ltd., a software company having 10 years of experience in game technologies. A successful blogger and technologist, she switched her focus to game development in 2004. Since then, she has produced a number of game titles and has provided art and programming solutions to Unity developers across the globe. She is based in New Delhi, India. She has been a recipient of several prestigious awards including Adobe for game technology expert 2012 and SmartFoxServer for her articles. She has experience in various technologies.

Aava is the co-founder of CulpzLab, a software development company of highly skilled professionals in web, game development, and interactive media. Founded in 2010, CulpzLab has proven itself to be a reliable technology partner for its clients. Currently, CulpzLab employs over 50 people and is based in New Delhi, India.

CulpzLab is a leading, custom (bespoke) process-driven software solutions provider that has helped and partnered with many reputable brands, start-up ventures, and offshore IT companies, helping them realize their digital solutions and delivering effectively, efficiently, and on time.

CulpzLab has worked with a plethora of clients globally. With a diverse technology background, industry expertise, and a client footprint that extends to more than 14 countries, CulpzLab is well positioned to help organizations derive maximum value from their IT investments and fully support their business aims.

CulpzLab's core business purpose is to invent, engineer, and deliver technology solutions that drive business value, create social value, and improve the lives of customers.

Ranpariya Ankur J. [PAHeartBeat] represents himself in the gaming world as PAHeartBeat. He has vast experience in the computer programming field from FoxPro to Microsoft .NET technologies. In game programming, he works with one of India's successful game studios, GameAnax Inc., by IndiaNIC InfoTech Ltd., as a Unity3D game programmer, and also works on racing titles for mobile device-based games and studio's internal reusable code "GameAnax Engine", which works in Unity3D for the iOS and Android platforms. He has worked on the two most successful in-house games, Crazy Monster Truck – Escape and Go Karts, and has also worked on client projects.

Before this, he hasn't worked for any other books either as a reviewer or as a co-author; it's his first experience in book reviewing.

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Creating E-Learning Games with Unity
Published in: Mar 2014 Publisher: ISBN-13: 9781849693424
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