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You're reading from  Creating E-Learning Games with Unity

Product typeBook
Published inMar 2014
Reading LevelIntermediate
Publisher
ISBN-139781849693424
Edition1st Edition
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Author (1)
David Horachek
David Horachek
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David Horachek

David Horachek is a video game software developer with over 13 years of experience in programming arcade, home console, and portable games. He has programmed game projects published by Midway Games, EA, Ubisoft, SEGA, and others. He develops games under the Arbelos Interactive label.
Read more about David Horachek

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Introducing our game – Geography Quest


In our e-learning game, Geography Quest, we will follow the adventures of the player as park ranger, as you clean up the park to find the missing flags, participate in a trivia challenge/race, and then ultimately patrol your park helping the visitors with their questions. Through each chapter we not only build and extend our technology built inside Unity3D to achieve the design needs of this game, but we also apply the design considerations discussed earlier to develop compelling and effective e-learning content.

Our game will implement the following design features of an effective e-learning game:

  • Immersion

  • Spatial learning

  • Active learning

  • Reinforcement and conditioning

  • Emotional attachment

  • Cognitive flow

  • A safe practice environment

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Creating E-Learning Games with Unity
Published in: Mar 2014Publisher: ISBN-13: 9781849693424
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Author (1)

author image
David Horachek

David Horachek is a video game software developer with over 13 years of experience in programming arcade, home console, and portable games. He has programmed game projects published by Midway Games, EA, Ubisoft, SEGA, and others. He develops games under the Arbelos Interactive label.
Read more about David Horachek