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You're reading from  Unity 5.x Game AI Programming Cookbook

Product typeBook
Published inMar 2016
PublisherPackt
ISBN-139781783553570
Edition1st Edition
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Author (1)
Jorge Palacios
Jorge Palacios
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Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios

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Devising a table-football competitor


Another common table game that has made its way into the digital realm is table football. In this recipe, we will create a competitor, imitating the way a human plays the game and using some techniques that emulate human senses and limitations.

Getting ready

In this recipe, we will use the knowledge gained from Chapter 5, Agent Awareness, and the emulation of vision.

First, it is important to have a couple of enum data structures, as shown in the following code:

public enum TFRAxisCompare
{
    X, Y, Z
}

public enum TFRState
{
    ATTACK, DEFEND, OPEN
}

How to do it…

This is a very extensive recipe. We'll build a couple of classes, one for the table-football bar and the other for the main AI agent that handles the bars, as follows:

  1. Create a class for the bar that will be handled by the AI:

    using UnityEngine;
    using System.Collections;
    
    public class TFRBar : MonoBehaviour
    {
        [HideInInspector]
        public int barId;
        public float barSpeed;
        public float...
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Unity 5.x Game AI Programming Cookbook
Published in: Mar 2016Publisher: PacktISBN-13: 9781783553570

Author (1)

author image
Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios