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You're reading from  Unity 5.x Game AI Programming Cookbook

Product typeBook
Published inMar 2016
PublisherPackt
ISBN-139781783553570
Edition1st Edition
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Author (1)
Jorge Palacios
Jorge Palacios
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Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios

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Representing the world with a self-made navigation mesh


Sometimes, a custom navigation mesh is necessary for dealing with difficult situations such as different types of graphs, but placing the graph's vertices manually is troublesome because it requires a lot of time to cover large areas.

We will learn how to use a model's mesh in order to generate a navigation mesh based on its triangles' centroids as vertices, and then leverage the heavy lifting from the previous recipe we learned.

Getting ready

This recipe requires some knowledge of custom editor scripting and understanding and implementing the points of visibility in the graph representation. Also, it is worth mentioning that the script instantiates a CustomNavMesh game object automatically in the scene and requires a prefab assigned, just like any other graph representation.

Finally, it's important to create the following class, deriving from GraphVisibility:

using UnityEngine;
using System.Collections;
using System.Collections.Generic...
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Unity 5.x Game AI Programming Cookbook
Published in: Mar 2016Publisher: PacktISBN-13: 9781783553570

Author (1)

author image
Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios