Reader small image

You're reading from  Creating an RTS Game in Unity 2023

Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804613245
Edition1st Edition
Languages
Tools
Right arrow
Author (1)
Bruno Cicanci
Bruno Cicanci
author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci

Right arrow

Updating the UI with the selected units

In Chapter 6, Commanding an Army of Units, we developed a component that can select the units spawned in the map and give them an action to move as a group to where we click on the screen. With that feature in place, we can now update the bottom of the UI to reflect how many units were selected as well as change the 3D model in the portrait UI.

Besides the selected units at the bottom center of the UI, we will also update the action buttons at the bottom right of the screen to display only the actions that the selected units can perform and use the Command pattern on each button.

But first, let us start with the unit details.

Setting up the selected unit details

The GameUI scene, which only has UI elements and is loaded additively on top of any level scene, has most of the features already implemented, such as the mini-map display in the bottom-left corner, the resource counters at the top right, and the menu on the top left side...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci