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Creating an RTS Game in Unity 2023

You're reading from  Creating an RTS Game in Unity 2023

Product type Book
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Pages 548 pages
Edition 1st Edition
Languages
Author (1):
Bruno Cicanci Bruno Cicanci
Profile icon Bruno Cicanci

Table of Contents (23) Chapters

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Setting up objectives

In our RTS game, the player will have a list of objectives on each level to complete before running out of time. The objectives are a mix of collecting resources and killing enemies, as well as completing them before the time is up. We are going to create a few scripts and a ScriptableObject to help us configure the objectives and include them in the level so that the player knows what needs to be done in the current level to win the game.

Let’s start with our first script, which will be a base for the following couple of scripts, which will list objectives related to resources and enemies. In the Scripts folder, create a new folder called Objective, and add a new script with the name BaseObjective. Then replace the content with the following code:

using System;
namespace Dragoncraft
{
  [Serializable]
  public class BaseObjective
  {
    public int Quantity;
  }
}

The BaseObjective class...

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