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Creating an RTS Game in Unity 2023

You're reading from  Creating an RTS Game in Unity 2023

Product type Book
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Pages 548 pages
Edition 1st Edition
Languages
Author (1):
Bruno Cicanci Bruno Cicanci
Profile icon Bruno Cicanci

Table of Contents (23) Chapters

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Exporting Dragoncraft for desktop

We have finished developing our Dragoncraft game with lots of cool features, and now we are ready to share it so other people can play the game you developed. The Unity Engine has a lot of platform options for exporting the game; however, some of them, such as gaming consoles, require licenses and extra setup. We are going to focus on the desktop platform, which is the most common and easy to use when sharing your game.

In this section, we are going to prepare our code and our project settings to export the game for desktop, and then how to manually build and run the game from the Unity Editor using the Build Settings window.

Preparing the Editor scripts

When we export our game from the Unity Engine to run on any platform, some pieces of code might not be available to run on the given platform, and that will cause an error when we try to build the game.

In our project, we used some APIs from Unity that are available only when we are running...

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