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Product typeBook
Published inOct 2023
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PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Creating the first map layout using Prefabs

Using Level01, we are going to add a few Prefabs from the RPGPP_LT package imported into the project in the previous chapter. For now, we are not going to use the Dragon package nor any of the Mini Legion packages because they are not part of the level design; they are part of the design of the gameplay that will come in the next chapters of the book.

In the Project view, expand the ThirdParty folder, and then the RPGPP_LT folder:

Figure 3.8 – The Prefabs structure inside the RPGPP_LT assets package

Figure 3.8 – The Prefabs structure inside the RPGPP_LT assets package

Here, you will find a well-organized structure with many assets that we are going to use to create our levels. You can ignore all internal folders and just focus on the Prefabs folder – it is divided into categories and subcategories, which contain everything we need. Moving forward, Prefabs will be mentioned by their location within these folders or the filename.

Some of the Prefabs can be easily...

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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci