Reader small image

You're reading from  Creating an RTS Game in Unity 2023

Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804613245
Edition1st Edition
Languages
Tools
Right arrow
Author (1)
Bruno Cicanci
Bruno Cicanci
author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci

Right arrow

Spawning the enemies

We built a very solid and flexible code base to spawn more objects in the game, using our Object Pool to manage the instances triggered by our message queue. It all started with the Warrior unit, and then we reused everything we had to configure and add the Mage unit as well. Now, we are also going to reuse both systems, but with a few changes since the enemies are a bit different from the units.

The first scripts that we are going to create are the messages to spawn the enemies, and then, in the next sections, the other scripts for the enemy component and spawner. Each enemy will have its own message; however, they will all share the same parameter to determine the position on the map at which the enemy will be spawned. Since it is a common property there is no need to add it to all enemy messages, instead, we are going to create a base enemy message and then implement it on all enemy messages.

Creating the enemy messages

Create a new folder inside Scripts...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci