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Published inOct 2023
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PublisherPackt
ISBN-139781804613245
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Setting up our base scene

Before we create our first level, we need to set up the base scene of the project, which will be used by our map editor to populate the map with the assets we are going to define in the configuration for each level. In addition to the base scene for every new level, we will also create a Playground scene, which, as the name suggests, will be used a lot during the game production so we can develop and test features freely without breaking our levels or being limited to the configuration we have.

Scenes

When we created the new Unity project following the instructions from the previous chapter, Unity automatically created a first scene for us called Sample Scene inside the Scenes folder, which is basically an empty scene with a standard main camera and directional light. Right-click on the scene and select Rename – we’ll change it to Playground, as you can see here:

Figure 3.1 – Renaming the scene to Playground

Figure 3.1 – Renaming the scene to Playground...

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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci