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You're reading from  Creating an RTS Game in Unity 2023

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Published inOct 2023
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PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Implementing the pathfinder using the NavMesh

To implement the pathfinder using the NavMesh on Unity, we are going to add three components to the game from the AI Navigation package. The NavMesh, NavMesh Agent, and NavMesh Obstacle components will be configured separately but, at the end of this section, they are going to work together in our RTS game.

The NavMesh component

As we just saw, NavMesh is a data structure that contains all the walkable surfaces of the game world. There are a few different ways to use it: we could let the game generate all these data dynamically at runtime, or we could pre-generate these on our scene, using a process called baking. By baking the NavMesh data, we are optimizing our scene and calculating the pathfinder much faster, using the data pre-generated by the baking process.

Another optimization that we are going to use is to limit the NavMesh to a few layers. By including only the layers that we want the NavMesh to use in the calculations...

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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci