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Published inOct 2023
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PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Setting up the UI and HUD using Prefabs

With the Canvas set up for our UI, we can start adding the UI components. However, we still need one last thing that is quite easy to include in the project, which is the TextMeshPro (TMP). The TMP is the Unity replacement for the UI Text and Text Mesh features and provides more control over text formatting as well as great performance. If you are already familiar with the old Unity UI, the TMP has almost the same names and features, but in a more robust package.

The TMP package comes by default on the latest versions of Unity, which includes the Unity 2023 version that we are using to develop our RTS game. Any new project will have this package installed, but if you want to double-check, go to Window | Package Manager and select the Packages : In Project option to see all packages that are currently included in our project. TextMeshPro should be on the list as an installed package. If you cannot see it, select the Packages : Unity Registry...

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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci