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You're reading from  3D Character Rigging in Blender

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781803238807
Edition1st Edition
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Author (1)
Jaime Kelly
Jaime Kelly
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Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly

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What this book covers

Chapter 1, Introduction to Rigs and Terminologies, serves to introduce you to both Blender and the basics of rigs.

Chapter 2, Starting with Bones, sees us creating and editing bones while becoming familiar with Blender.

Chapter 3, Using Weighting Tools to Give Life to a Mesh, shows how we tie meshes to bones with weight painting.

Chapter 4, Beginning the Rigging Process, is where we start work on the centerpiece of the book by placing bones.

Chapter 5, Getting Started with Weight Painting, continues the trajectory from Chapter 4 with an examination of weight-painting meshes to bones.

Chapter 6, Using IK and Rig Controls, covers the automatic controls available in Blender.

Chapter 7, Getting Started with Shape Keys, offers a light introduction to shape keys, taking you from creating shape keys to using drivers.

Chapter 8, Beyond the Basics, offers a collection of more advanced techniques to provide paths for further improvement of your skills in more advanced applications.

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3D Character Rigging in Blender
Published in: Apr 2024Publisher: PacktISBN-13: 9781803238807

Author (1)

author image
Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly