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3D Character Rigging in Blender

You're reading from  3D Character Rigging in Blender

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Pages 164 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Jaime Kelly Jaime Kelly
Profile icon Jaime Kelly

Table of Contents (14) Chapters

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Setting up empty weights

To get started, let’s set up some empty weights. Use Armature Deform | With Empty Groups, as this option generates groups with empty weights. If we leave the weights up to Blender by choosing the default options, we are guaranteed to have to clean up a frustrating mess.

We will start by parenting the mesh to the rig we have just made, and then we will enter Weight Paint Mode. If you have forgotten how exactly to do this, here’s a quick series of steps as a reminder:

  1. In Object Mode, select all the meshes (head, body, hands, feet).
  2. Staying in Object Mode, press Shift to select the armature.
  3. Press Ctrl + P to open the parenting menu, and select Armature Deform | With Empty Groups.

    You can verify this has worked by grabbing the armature and dragging it around; all the mesh will follow. If any mesh doesn’t follow, you can just select said meshes and parent them on their own, and they will be added.

  4. If for some reason this...
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