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You're reading from  3D Character Rigging in Blender

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781803238807
Edition1st Edition
Concepts
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Author (1)
Jaime Kelly
Jaime Kelly
author image
Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly

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Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

A

add-ons, toolbox

Bone Manager 141

Dynamic Parent 141

Wiggle Bones 141

armature 79

B

bendy bones 136-138

Blender 9

setting up 9-12

Blender documentation

URL 113

bone

anatomy 4-6

transforms 6, 7

bone constraints 110

Bone Manager 141

bones

naming 73

placing 21-23

renaming 74-76

C

chain length 111

constraints 110

on bones 116

on handles 115, 116

control bones

adding 108, 109

corrective shape keys 118

creases 90

curves 90

D

Damped Track 139, 140

drive any input field 125

driver 125

adjusting 128

creating 125-127

editing 128, 129

setup 127

testing 127

using 125

Dynamic Parent 141

E

empty vertex groups 81

empty weights

setting up 80, 81

F

feet

rigging...

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Published in: Apr 2024Publisher: PacktISBN-13: 9781803238807
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Author (1)

author image
Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly