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3D Character Rigging in Blender

You're reading from  3D Character Rigging in Blender

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Pages 164 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Jaime Kelly Jaime Kelly
Profile icon Jaime Kelly

Table of Contents (14) Chapters

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Setting up the model

Before we go on to rigging and weighting, you need to be aware of some common pitfalls that can occur even before starting work. So, I will show you how to prepare the mesh you will be working with. Just before we continue placing our bones, we need to prep the model. Different people produce models differently and it’s up to us to deal with this. Issues such as scale, rotation, and object origins can cause massive headaches if we don’t deal with them before we begin.

Fixing scale, rotation, and origin

Select all the objects we are going to rig, press Ctrl + A with your mouse inside the viewport, and select All Transforms:

Figure 4.2 – Preparing objects

Figure 4.2 – Preparing objects

What this does is clear all stored transforms on models. Due to how Blender works, these transforms can be passed on and can influence other entities if used with constraints. This can cause all kinds of chaos. If you have made any changes to transforms and...

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