Reader small image

You're reading from  3D Character Rigging in Blender

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781803238807
Edition1st Edition
Concepts
Right arrow
Author (1)
Jaime Kelly
Jaime Kelly
author image
Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly

Right arrow

Making a shape key

This section will start us off by getting to grips with adding shape keys, covering the menus that you will need to navigate to create these shape keys. Working on the basis and then creating the additional shape keys that we can edit later on:

  1. Let’s look at how to make a shape key. The first one will automatically be named Basis, our base shape key. To add a new shape key, navigate to Object data properties | Shape keys and click the + button.

    This new shape key will automatically be named Basis. Do not delete or modify this in any way. Basis stores the base mesh without modifications and is what any subsequent shape keys spring from. This navigation process is shown in order in Figure 7.2:

Figure 7.2 – Navigating to the Shape Keys UI

Figure 7.2 – Navigating to the Shape Keys UI

  1. Now that you have a base shape key, go ahead and click the + button again to add our first real shape key.
  2. You should give each shape key a name that makes it easy to...
lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
3D Character Rigging in Blender
Published in: Apr 2024Publisher: PacktISBN-13: 9781803238807

Author (1)

author image
Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly