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3D Character Rigging in Blender

You're reading from  3D Character Rigging in Blender

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Pages 164 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Jaime Kelly Jaime Kelly
Profile icon Jaime Kelly

Table of Contents (14) Chapters

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Summary

In this chapter, we have covered the use of both shape keys and drivers to modify geometry automatically with bone input. Understanding how drivers work and the importance of taking steps in the correct order will minimize time lost through error. We started the chapter by covering the creation of shape keys, remembering that you can use Sculpt Mode to make shape keys much faster (so you should go learn some sculpting!). We then moved on to the creation of drivers and the Driver Editor that can be used to modify these drivers. We finished the chapter by mirroring the shape keys to reduce our workload and ensure symmetry.

Before moving on to the next chapter, use the examples in Figure 7.10 and Figure 7.11 to practice and make more shape keys and drivers to improve areas of poor deformation. You will undoubtedly find more areas that could use the magic of shape keys, so don’t be afraid to experiment!

In the final chapter, we will cover more advanced rigging ideas...

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