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3D Character Rigging in Blender

You're reading from  3D Character Rigging in Blender

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Pages 164 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Jaime Kelly Jaime Kelly
Profile icon Jaime Kelly

Table of Contents (14) Chapters

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Terminology – understanding the anatomy of a bone

We need to start somewhere, so let’s get ourselves acquainted with the basics of bones and rigs!

Figure 1.2 shows a single bone, which is the basic building block of any rig:

Figure 1.2 – A single bone

Figure 1.2 – A single bone

Bones on their own are remarkably simple; they consist of a Head, a Tail, and a Body. Heads and tails are pretty confusing, as they are the opposite of what you might think. The head is at the bottom and the tail is at the top. If you struggle to remember, just think about how for most animals with a tail, it’s smaller than their head.

Bones typically work in a hierarchy, going head to tail to form chains, with the first bone being at the top of the hierarchy. All bones after the first bone within the same chain will be shown under it in the Outliner window. When multiple chains are part of a single rig, there will be a selected master bone, a root bone; typically, this has...

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