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3D Character Rigging in Blender

You're reading from  3D Character Rigging in Blender

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Pages 164 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Jaime Kelly Jaime Kelly
Profile icon Jaime Kelly

Table of Contents (14) Chapters

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Constraints on handles

A more advanced trick you can use is to place constraints on handles to change how they are used and prevent the rig from going places it’s not meant to.

A simple example is the Limit Location constraint, which can be used as an artificial floor for the wheels of a vehicle, as follows:

Figure 6.8 – Car with constraints

Figure 6.8 – Car with constraints

The pictured vehicle has many constraints to keep the wheel above the ground and keep the body above the wheel. No matter how much you push the car down, its wheel will not go through the floor and the body will not go through the wheel.

Take a look at the Add Bone Constraint dropdown to see the range of constraints available. Their names explain what they do for the most part.

Figure 6.9 – The Add Bone Constraint dropdown

Figure 6.9 – The Add Bone Constraint dropdown

If you are ever unsure of a particular feature, just check the Blender documentation; failing that, there are always quick videos online showing...

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