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Published inApr 2024
PublisherPackt
ISBN-139781803238807
Edition1st Edition
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Jaime Kelly
Jaime Kelly
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Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly

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Editing a shape key

In this section, we’re going to take the shape key we made previously and modify it, as the shape key as it stands currently is not much use. This section will be making heavy use of Edit Mode and Proportional Editing.

In Edit Mode, we will modify this shape key manually to fix the poor deformation using the same controls covered in Chapter 2 to select vertices and move them into position.

There are a few things that we need to take care of before we start editing our shape key:

  1. In Object Mode, go to the Armature deform modifier on the mesh and select Edit Mode: Display modifier in Edit mode.

    This means as you edit your shape key, you will be able to see the result when the mesh is following the bones. This removes the need to flick between modes in a trial-and-error fashion.

    The following screenshot shows how to show your work in Edit Mode:

Figure 7.3 – Showing Armature deform modifier in Edit Mode

Figure 7.3 – Showing Armature deform modifier in Edit Mode

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3D Character Rigging in Blender
Published in: Apr 2024Publisher: PacktISBN-13: 9781803238807

Author (1)

author image
Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly