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Published inApr 2024
PublisherPackt
ISBN-139781803238807
Edition1st Edition
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Jaime Kelly
Jaime Kelly
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Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly

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Bendy bones

Blender has two types of bones: normal and bendy. In this book you have been using normal bones because there has been no need to use anything else. Bendy bones are great for making whacky and wild rigs, most typically found in lighthearted animated films where the characters do not conform to the logic of real life.

Figure 8.5 shows everything needed to turn a bone into a bendy bone; add some IK to the end handle and it’s simple!

Figure 8.5 – Full bendy bone setup

Figure 8.5 – Full bendy bone setup

All the information you need to replicate each example is in these figures, so should you ever need to come back for ideas, you can take a quick look.

Figure 8.6 – Full bendy bone setup

Figure 8.6 – Full bendy bone setup

A control rig for a bendy bone can consist of a Stretch To constraint with a disconnected target. Figure 8.6 shows a simple setup.

There’s also a Spine IK constraint; it’s pretty similar to the other IK constraints you have used...

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3D Character Rigging in Blender
Published in: Apr 2024Publisher: PacktISBN-13: 9781803238807

Author (1)

author image
Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly