Reader small image

You're reading from  3D Character Rigging in Blender

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781803238807
Edition1st Edition
Concepts
Right arrow
Author (1)
Jaime Kelly
Jaime Kelly
author image
Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly

Right arrow

Introducing shape keys

Shape keys are an exceptionally powerful and infinitely versatile system that stores the local position of every vertex. Shape keys are essentially a stored shape that a mesh can take using the current set of vertices.

A shape key consists of two elements, a base and the shape we want to morph into. Shape keys are relative to the base shape, meaning that instead of holding a specific shape, they hold a delta (i.e., the difference) from the base to the target shape.

This idea of shape keys being deltas might sound strange at first, but it’s this very trait that gives them their power. It means we can start from a base shape, add a shape key, then add another one on top, or even subtract shape keys. This means any part of the mesh can be modified by multiple shape keys, with each shape key adding or subtracting its own shape to produce an almost procedural result.

How can we use them? In the form of corrective shape keys. Corrective shape keys allow...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
3D Character Rigging in Blender
Published in: Apr 2024Publisher: PacktISBN-13: 9781803238807

Author (1)

author image
Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly