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You're reading from  The Modern Vulkan Cookbook

Product typeBook
Published inApr 2024
Reading LevelN/a
PublisherPackt
ISBN-139781803239989
Edition1st Edition
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Authors (2):
Preetish Kakkar
Preetish Kakkar
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Preetish Kakkar

Preetish Kakkar is a senior computer graphics engineer with Adobe and works on the rendering engine that powers products such as Aero, Stager, and After Effects. He has worked at Microsoft, MathWorks, and Stryker, where he co-authored various rendering engines as well as using other engines such as Unreal and Unity. He has more than 15 years of software development experience along with 10+ years in 3D graphics, scientific visualization, and medical imaging.
Read more about Preetish Kakkar

Mauricio Maurer
Mauricio Maurer
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Mauricio Maurer

Mauricio Maurer is a computer graphics engineer with nearly 20 years of experience working with 2D and 3D rendering, computational geometry, and rasterization in the fields of scientific visualization, CAD/CAM, and social networking. He is currently a graphics software engineer at Meta, helping to develop the next generation of AR/VR devices. Mauricio holds two master's degrees in computer science with a specialization in computer graphics from SUNY Stony Brook, NY, and the Federal University of Parana, Brazil.
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Implementing screen space reflections

Physically correct reflections involve tracing the path of light rays as they bounce off surfaces. This process accounts for the geometry, material properties, and light sources in the scene, as well as the view angle. However, it is a very computationally intensive process, often too demanding for real-time rendering, especially in complex scenes or on less powerful hardware. To achieve a balance between visual quality and performance, an approximation technique known as screen space reflection (SSR) can be used. SSR is a method that approximates reflections by reusing data that has already been rendered to the screen. By utilizing a screen-space variant, the heavy computational cost associated with physically correct reflections can be significantly reduced, making it a viable technique for real-time rendering. In this recipe, we will explain how to compute reflections using buffers derived from the previous section, such as the normal and depth...

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The Modern Vulkan Cookbook
Published in: Apr 2024Publisher: PacktISBN-13: 9781803239989

Authors (2)

author image
Preetish Kakkar

Preetish Kakkar is a senior computer graphics engineer with Adobe and works on the rendering engine that powers products such as Aero, Stager, and After Effects. He has worked at Microsoft, MathWorks, and Stryker, where he co-authored various rendering engines as well as using other engines such as Unreal and Unity. He has more than 15 years of software development experience along with 10+ years in 3D graphics, scientific visualization, and medical imaging.
Read more about Preetish Kakkar

author image
Mauricio Maurer

Mauricio Maurer is a computer graphics engineer with nearly 20 years of experience working with 2D and 3D rendering, computational geometry, and rasterization in the fields of scientific visualization, CAD/CAM, and social networking. He is currently a graphics software engineer at Meta, helping to develop the next generation of AR/VR devices. Mauricio holds two master's degrees in computer science with a specialization in computer graphics from SUNY Stony Brook, NY, and the Federal University of Parana, Brazil.
Read more about Mauricio Maurer