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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details

Table of Contents (12) Chapters

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Implementing GPU-Driven Rendering

In this chapter, we embark on a deep dive into the intricacies of manipulating geometry specifically for GPU rendering. The traditional approach heavily relies on the CPU for various tasks, which can be a bottleneck in many scenarios. Our goal here is to liberate your rendering techniques from such constraints. We aim to put the GPU in the driver’s seat, ensuring efficient processing by capitalizing on its parallel processing prowess. We will unravel the technique of generating and drawing lines, not from the traditional space of the CPU but directly from shaders, such as vertex or fragment shaders. This not only enhances efficiency but also opens new realms of creativity. Taking a step further, we’ll demonstrate how to extend this novel line-drawing feature to display numbers right from shaders. This capability paves the way for real-time displays and feedback without toggling between GPU and CPU. We then shift our gaze to a more intricate...

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