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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details

Table of Contents (12) Chapters

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Creating render passes

A render pass object represents a series of rendering operations that read from and write to images. It’s a high-level abstraction that helps the GPU optimize the rendering process. An attachment in Vulkan is a reference to an image that is used as a target during a render pass. Attachments can be color attachments (for storing color information) or depth or stencil attachments (for storing depth/stencil information). Figure 1.6 shows an overview of what a render pass object consists of:

Figure 1.6 – Render pass and framebuffer composition

Figure 1.6 – Render pass and framebuffer composition

The VkAttachmentDescription structure is used when creating a render pass in Vulkan to define the properties of each attachment. The initialLayout and finalLayout fields play a crucial role in optimizing the usage of attachments and layout transitions during the render pass execution. By setting the initial and final layouts correctly, you can avoid using additional pipeline barriers...

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