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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details

Table of Contents (12) Chapters

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Enumerating Vulkan physical devices

Before we can create a device in Vulkan, we need to select a suitable physical device, as a system may have multiple Vulkan-capable GPUs and we want to choose one with the capabilities required by our application. To do this, we need to enumerate all available physical devices on the system. This can be achieved by calling the vkEnumeratePhysicalDevices function, which returns a list of all physical devices on the system that support the Vulkan API. Once we have the list of physical devices, we can inspect their properties and features using the vkGetPhysicalDeviceProperties and vkGetPhysicalDeviceFeatures functions to determine if they have the required capabilities. Finally, we can choose the most suitable physical device and use it to create a logical device through the vkCreateDevice function.

In this recipe, you will learn how to enumerate all Vulkan-capable devices present in the system so that you can choose one that best fits your needs...

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