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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details

Table of Contents (12) Chapters

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Implementing Depth-Peeling

Depth Peeling was introduced in 2001 by Cass Everitt as a solution to render semi-transparent geometry without the need to sort the geometry from back-to-front. The technique consists of rendering the scene multiple times (passes). At each pass, only the nearest fragments to the camera are rendered and their depth is collected to be used on the next pass. On each pass, except for the first pass, fragments closer than the ones in the depth pass collected in the previous iteration are discarded. This process peels the scene into consecutive layers, from front to back. At the end of the process, all layers are blended into one final image, which is then blended once more with the background.

Getting ready

In the repository mentioned in Technical requirements, the Depth Peeling algorithm is implemented by the DepthPeeling class, located in source/enginecore/passes/DepthPeeling.hpp and cpp files. In this recipe, you will learn how to peel away or progressively...

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