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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details

Table of Contents (12) Chapters

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Getting to know the Vulkan API

The Vulkan API, introduced in 2016 by the Khronos Group, is a low-overhead, cross-platform computing API that is the successor to OpenGL and its variants (WebGL and OpenGL ES). In fact, Vulkan was called Next Generation OpenGL (or glNext) before it was officially named Vulkan. OpenGL has been around since 1992 and it was the de facto introductory graphics API everyone learned (and learns still today). Allied with its simplicity, OpenGL is ubiquitous even today.

So, how is Vulkan different from OpenGL? It starts with its complexity. Vulkan is intended to provide application authors more control over the graphics hardware so that they can implement a solution that caters to their needs. Applications can implement solutions as simple as they want or as complex as they need. In practice, this means that the application is now responsible for controlling the hardware, making it more complex. The drivers, on the other hand, became simpler. For instance,...

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