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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details

Table of Contents (12) Chapters

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Extended Reality with OpenXR

Similar to what Vulkan is for graphics, OpenXR, an integral part of the world of Extended Reality (XR), is an API that serves as a powerful tool for implementing XR applications. This chapter provides an overview of OpenXR and how to use it in conjunction with Vulkan. We start with a basic introduction to OpenXR, explaining its role and significance in XR applications, and follow with recipes that may be used to improve your XR applications, such as single pass multiview rendering, a technique that optimizes the rendering of stereo scenes. The chapter further expands into the realm of foveated rendering, a method that significantly bolsters Frames Per Second (FPS) by rendering different sections of the screen at diverse resolutions. We delve into the implementation of this technique using the fragment shading rate feature of the Vulkan extension, providing you with a practical understanding of its application. Lastly, we delve into the use of half floats...

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