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You're reading from  The Modern Vulkan Cookbook

Product typeBook
Published inApr 2024
Reading LevelN/a
PublisherPackt
ISBN-139781803239989
Edition1st Edition
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Authors (2):
Preetish Kakkar
Preetish Kakkar
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Preetish Kakkar

Preetish Kakkar is a senior computer graphics engineer with Adobe and works on the rendering engine that powers products such as Aero, Stager, and After Effects. He has worked at Microsoft, MathWorks, and Stryker, where he co-authored various rendering engines as well as using other engines such as Unreal and Unity. He has more than 15 years of software development experience along with 10+ years in 3D graphics, scientific visualization, and medical imaging.
Read more about Preetish Kakkar

Mauricio Maurer
Mauricio Maurer
author image
Mauricio Maurer

Mauricio Maurer is a computer graphics engineer with nearly 20 years of experience working with 2D and 3D rendering, computational geometry, and rasterization in the fields of scientific visualization, CAD/CAM, and social networking. He is currently a graphics software engineer at Meta, helping to develop the next generation of AR/VR devices. Mauricio holds two master's degrees in computer science with a specialization in computer graphics from SUNY Stony Brook, NY, and the Federal University of Parana, Brazil.
Read more about Mauricio Maurer

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Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

A

acceleration structure 248

API functions

calling 26-28

application render loop

xrBeginFrame 273

xrEndFrame 273, 281

xrWaitFrame 273

B

bidirectional reflectance distribution function (BRDF) 244

bottom level acceleration structures (BLASs) 249

bounding volume hierarchy (BVH) 248

buffers

creating 85-87

data, uploading to 87-89

C

command buffers 48

reusing 51-53

command pool

creating 48, 49

commands

allocating 49-51

recording 49-51

submitting 49-51

compute shaders

used, for frustum culling 147-154

Cook-Torrance lighting model 177

D

data

uploading, to buffers 87-89

data races

avoiding, with ring buffers 90-92

debug information

retrieving, from shaders 315-318

Deep Learning Super Sampling (DLSS) 215

...

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Authors (2)

author image
Preetish Kakkar

Preetish Kakkar is a senior computer graphics engineer with Adobe and works on the rendering engine that powers products such as Aero, Stager, and After Effects. He has worked at Microsoft, MathWorks, and Stryker, where he co-authored various rendering engines as well as using other engines such as Unreal and Unity. He has more than 15 years of software development experience along with 10+ years in 3D graphics, scientific visualization, and medical imaging.
Read more about Preetish Kakkar

author image
Mauricio Maurer

Mauricio Maurer is a computer graphics engineer with nearly 20 years of experience working with 2D and 3D rendering, computational geometry, and rasterization in the fields of scientific visualization, CAD/CAM, and social networking. He is currently a graphics software engineer at Meta, helping to develop the next generation of AR/VR devices. Mauricio holds two master's degrees in computer science with a specialization in computer graphics from SUNY Stony Brook, NY, and the Federal University of Parana, Brazil.
Read more about Mauricio Maurer