Index
As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.
A
acceleration structure 248
API functions
application render loop
xrBeginFrame 273
xrWaitFrame 273
B
bidirectional reflectance distribution function (BRDF) 244
bottom level acceleration structures (BLASs) 249
bounding volume hierarchy (BVH) 248
buffers
C
command buffers 48
command pool
commands
compute shaders
used, for frustum culling 147-154
Cook-Torrance lighting model 177
D
data
data races
avoiding, with ring buffers 90-92
debug information
retrieving, from shaders 315-318
Deep Learning Super Sampling (DLSS) 215
...