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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details

Table of Contents (12) Chapters

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Retrieving debug information from shaders

One of the most difficult tasks in graphics programming is writing tests. Be those smoke, integration, end-to-end, or unit tests, how do you ensure that the output of your engine is really what you would expect? Except for simple tests, screenshot-like types of tests are prone to several problems. One particularly difficult problem is testing shader code – since you don’t usually have access to the hardware, testing shader code is very painful.

Thankfully, Vulkan has a mechanism that allows you to capture the value output from shaders with the debugPrintfEXT function directly from the validation layer. This mechanism isn’t new and could be enabled using the Vulkan Configurator. But, introduced with the Vulkan SDK 1.3.275, the VK_EXT_layer_settings instance extension allows you to enable this mechanism directly from your application without manually having to edit any other configuration.

In this recipe, you will learn...

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