Reader small image

You're reading from  The Modern Vulkan Cookbook

Product typeBook
Published inApr 2024
Reading LevelN/a
PublisherPackt
ISBN-139781803239989
Edition1st Edition
Languages
Concepts
Right arrow
Authors (2):
Preetish Kakkar
Preetish Kakkar
author image
Preetish Kakkar

Preetish Kakkar is a senior computer graphics engineer with Adobe and works on the rendering engine that powers products such as Aero, Stager, and After Effects. He has worked at Microsoft, MathWorks, and Stryker, where he co-authored various rendering engines as well as using other engines such as Unreal and Unity. He has more than 15 years of software development experience along with 10+ years in 3D graphics, scientific visualization, and medical imaging.
Read more about Preetish Kakkar

Mauricio Maurer
Mauricio Maurer
author image
Mauricio Maurer

Mauricio Maurer is a computer graphics engineer with nearly 20 years of experience working with 2D and 3D rendering, computational geometry, and rasterization in the fields of scientific visualization, CAD/CAM, and social networking. He is currently a graphics software engineer at Meta, helping to develop the next generation of AR/VR devices. Mauricio holds two master's degrees in computer science with a specialization in computer graphics from SUNY Stony Brook, NY, and the Federal University of Parana, Brazil.
Read more about Mauricio Maurer

View More author details
Right arrow

Creating a Vulkan logical device

A Vulkan device is a logical representation of a physical GPU. It’s an object that is associated with a selected physical device (an existing GPU in the system) and is used to perform all graphics and compute operations. The device also provides access to physical GPU capabilities through queues. Queues are used to submit commands to the GPU, such as draw calls or memory transfers. The device also provides access to other Vulkan objects, such as pipelines, buffers, and images.

In this recipe, you will learn how to create a Vulkan logical device.

Getting ready

The code in this recipe is available as part of the VulkanCore::Context class in the repository. The Context class represents a Vulkan logical device.

How to do it…

To create a Vulkan device, we need to provide a physical device and the indices of the queue families we want to use. Using this information, we can create a vector of VkDeviceQueueCreateInfo structures...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
The Modern Vulkan Cookbook
Published in: Apr 2024Publisher: PacktISBN-13: 9781803239989

Authors (2)

author image
Preetish Kakkar

Preetish Kakkar is a senior computer graphics engineer with Adobe and works on the rendering engine that powers products such as Aero, Stager, and After Effects. He has worked at Microsoft, MathWorks, and Stryker, where he co-authored various rendering engines as well as using other engines such as Unreal and Unity. He has more than 15 years of software development experience along with 10+ years in 3D graphics, scientific visualization, and medical imaging.
Read more about Preetish Kakkar

author image
Mauricio Maurer

Mauricio Maurer is a computer graphics engineer with nearly 20 years of experience working with 2D and 3D rendering, computational geometry, and rasterization in the fields of scientific visualization, CAD/CAM, and social networking. He is currently a graphics software engineer at Meta, helping to develop the next generation of AR/VR devices. Mauricio holds two master's degrees in computer science with a specialization in computer graphics from SUNY Stony Brook, NY, and the Federal University of Parana, Brazil.
Read more about Mauricio Maurer