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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details

Table of Contents (12) Chapters

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Who this book is for

This book has been written for experienced graphics software engineers who would like to learn more about Vulkan. Knowing at least one other graphics API, such as OpenGL, and one of its variants, such as WebGL, OpenGL ES, or DirectX (up to version 9 or 10), is suggested but not strictly necessary. It is important to know graphics principles, such as transformations, graphics pipelines, shaders, lighting, the basics of ray tracing, and depth and stencil buffers, to name a few. More advanced topics, such as PBR and all its concepts, aren’t necessary but may be helpful.

Finally, the code has been written entirely in C++, as it is the most widely used programming language for writing graphics applications. Even though some C++20 features are used in the book because they help reduce Vulkan’s verbosity, you are not expected to have intimate knowledge of the newest C++ features.

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