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You're reading from  Unity for Architectural Visualization

Product typeBook
Published inSep 2013
Reading LevelIntermediate
PublisherPackt
ISBN-139781783559060
Edition1st Edition
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Stefan Boeykens
Stefan Boeykens
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Stefan Boeykens

Stefan Boeykens is a Belgian architect-engineer. Starting out as a professional architect in several offices, he returned to KU Leuven in 2000, at the Department of Architecture, for teaching and research, completing his PhD on Building Information Modelling in 2007. Stefan is an experienced researcher with a variety of IT skills. Aside from teaching BIM, he is mainly working as senior Innovation and BIM manager for the Belgian D-Studio, focusing on BIM middleware and consultancy. He is a frequent speaker at BIM-related events and is actively involved in BIM standardization groups, including CEN/TC 442 (Europe) and Belgian Technical Committees. He is father of three boys and enjoys musical composition, reading, cycling and life-long-learning.
Read more about Stefan Boeykens

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Setting up a basic landscape


There are multiple approaches to add landscapes in an interactive scene:

  • Unity has a dedicated Terrain tool, which is easy to get started with. A terrain is a large subdivided plane, where vertices can be lifted in the Y-direction: a so-called height field. While it takes a lot of effort to fine-tune to perfection, it provides the following interesting features:

    • You can paint the height using brushes

    • You can also paint the materials using texture maps

    • You can add accessories, such as trees, bushes, and grass, which can move, as if the wind was blowing them

  • When you already have a grey-scale height-image for your terrain, maybe made in Photoshop or containing real-world geography data, you can import this as a raw image. Refer to the documentation on: http://docs.unity3d.com/Documentation/Components/terrain-Height.html.

  • If you created the terrain already inside your 3D environment, it can be loaded as a Mesh, just like any other imported Mesh. However, a regular mesh...

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Unity for Architectural Visualization
Published in: Sep 2013Publisher: PacktISBN-13: 9781783559060

Author (1)

author image
Stefan Boeykens

Stefan Boeykens is a Belgian architect-engineer. Starting out as a professional architect in several offices, he returned to KU Leuven in 2000, at the Department of Architecture, for teaching and research, completing his PhD on Building Information Modelling in 2007. Stefan is an experienced researcher with a variety of IT skills. Aside from teaching BIM, he is mainly working as senior Innovation and BIM manager for the Belgian D-Studio, focusing on BIM middleware and consultancy. He is a frequent speaker at BIM-related events and is actively involved in BIM standardization groups, including CEN/TC 442 (Europe) and Belgian Technical Committees. He is father of three boys and enjoys musical composition, reading, cycling and life-long-learning.
Read more about Stefan Boeykens