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Published inApr 2024
PublisherPackt
ISBN-139781803238807
Edition1st Edition
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Jaime Kelly
Jaime Kelly
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Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly

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Applying IK to the legs

The idea behind the legs is identical to the arms. I’ll give a recap and show you what it should look like.

The quick steps are as follows:

  1. Add an IK constraint to the foot bone.
  2. Make two new bones, Foot.L.IK and Leg.L.Pole, and clear the parents with Alt + P.
  3. Place the IK bone in front of the ankle and the pole in front of the knee.
  4. Bend the knee in Edit Mode just as you did for the arm.
  5. Set the target and pole to the respective bones.
  6. Untick Stretch and set the chain length.
  7. Push the target bone up to bend the leg, move the pole to the side, and adjust the pole angle so that the knee points towards the pole bone.

With all that done, you should have something similar to the following:

Figure 6.7 – IK setup with bones and constraints

Figure 6.7 – IK setup with bones and constraints

Figure 6.7 shows the whole setup for the legs. Some of your values may be different so if you don’t get the correct result at first, just...

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3D Character Rigging in Blender
Published in: Apr 2024Publisher: PacktISBN-13: 9781803238807

Author (1)

author image
Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly