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3D Character Rigging in Blender

You're reading from  3D Character Rigging in Blender

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Pages 164 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Jaime Kelly Jaime Kelly
Profile icon Jaime Kelly

Table of Contents (14) Chapters

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Understanding the structure of a rig

In this section, we will introduce you to rigs, the core of this book. This will touch on topics such as IK and FK, handles, and shapes, and then we will move on to using Blender and its controls to make our first rig. Take a look at Figure 1.5; it’s a simple rig made up of bones.

Figure 1.5 – A rigged human atop a rigged horse

Figure 1.5 – A rigged human atop a rigged horse

Some points of interest in this rig are as follows:

  • Tails flow into heads: Bones never meet tail to tail or head to head.
  • Some bones have different colors: This is Blender’s default way to show which bones have special properties, relationships, or constraints. You don’t need to worry about this for now; it’s just nice to know that these colors highlight bones with significance.
  • Floating bones: Up to now, I have maintained the idea that bones are used to deform a mesh; however, that isn’t always true. Sometimes, you will find bones with...
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