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Published inApr 2024
PublisherPackt
ISBN-139781803238807
Edition1st Edition
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Jaime Kelly
Jaime Kelly
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Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly

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Prelude to painting

Now let’s get into the bulk of our work, weight painting.

Firstly, we need to parent the mesh to the armature, so that Blender knows that the mesh belongs to the bones. If we didn’t do this, we couldn’t assign our weights to the bones.

Here’s how we parent our object to the armature:

  1. Ensure you are in Object Mode.
  2. Select the Mesh first (order is important).
  3. Select the bones with Shift + RMB.
  4. Press Ctrl + P.

    In Figure 3.9, we can see the Set Parent To menu:

Figure 3.9 – Set Parent To menu

Figure 3.9 – Set Parent To menu

There are multiple entries here in the menu, all of which do something different. The first set of options are related to simple object parent relations and are of no concern to us right now, but in case you are wondering, here’s a brief description of each:

  • Object: The child objects will inherit the transformations of the parent.
  • Object (Keep Transform): The child objects...
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3D Character Rigging in Blender
Published in: Apr 2024Publisher: PacktISBN-13: 9781803238807

Author (1)

author image
Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly