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Published inApr 2024
PublisherPackt
ISBN-139781803238807
Edition1st Edition
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Jaime Kelly
Jaime Kelly
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Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly

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Rigging the hands

Hands are one of the most awkward parts of weight painting in Blender. Very small geometry packed together tightly means painting the correct parts can be a hassle, but the basic concept is just the same as the rest of the body. Take a guess, paint it, stress it, and fix it.

The following diagrams show some ideal starting weights; feel free to use these as a guide:

Figure 5.28 – Finger segment weights

Figure 5.28 – Finger segment weights

Figure 5.29 – Thumb base weights

Figure 5.29 – Thumb base weights

Figure 5.30 – The metacarpal bone (used for squeezing motions)

Figure 5.30 – The metacarpal bone (used for squeezing motions)

Oftentimes, you may intend to paint one finger but end up hitting other fingers. It’s easy to miss sometimes, but when stressing the fingers, observe each one to see whether any geometry moves unintentionally.

For areas that are hard to reach, you can often use the Blur tool. If surrounding weights are at 1.0 the result of the Blur tool will be close enough...

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3D Character Rigging in Blender
Published in: Apr 2024Publisher: PacktISBN-13: 9781803238807

Author (1)

author image
Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly