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3D Character Rigging in Blender

You're reading from  3D Character Rigging in Blender

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Pages 164 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Jaime Kelly Jaime Kelly
Profile icon Jaime Kelly

Table of Contents (14) Chapters

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Starting with Blender

Before we begin with anything practical, we will need to set up Blender. It’s relatively simple to do; it installs just like any other program, and we will not change any of its default settings right now.

Setting up Blender

Before proceeding, we must ensure we're all starting on the same page. In this book, we will use Blender 3.2.2. You can go ahead and download it from the official Blender website: https://www.Blender.org. Make sure you meet the minimum requirements to run Blender. Anything that can browse the web will probably be able to run Blender.

To set up Blender, follow these steps:

  1. Go to the official Blender website (https://www.Blender.org) and download it. The version number usually doesn’t matter, but if you download Blender 3.2.2, you can make sure everything works as this book is written with that in mind.
  2. Install Blender by running the Blender-x.x.x-windows-x64.msi file and follow the onscreen instructions...
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