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3D Character Rigging in Blender

You're reading from  3D Character Rigging in Blender

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Pages 164 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Jaime Kelly Jaime Kelly
Profile icon Jaime Kelly

Table of Contents (14) Chapters

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Summary

This chapter has been all about expanding your newfound skills in rigging, from Blender’s own included tools to add-ons that can change how you think about rigging. There are plenty of professional riggers out there who are sharing even more tips and tricks on the internet. Seeing what others are doing and how they go about their work is the best way for you to learn and grow in any skill, so make sure you are keeping your eyes peeled for anything rigging-related out there.

By this point, you have covered everything you need to know to give life to mesh – from the humble beginnings of an empty scene and working with mesh to adding armatures and then bones in Edit mode. You know about parenting mesh to bones and how that relationship works, using weights to bind vertices to bones. You furthered your skills by using the weight painting tools to precisely paint weights, adjusting both weights and bone positions while pushing your work into stress poses that show...

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