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Published inApr 2024
PublisherPackt
ISBN-139781803238807
Edition1st Edition
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Jaime Kelly
Jaime Kelly
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Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly

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Rigging the spine

Rigging the spine is a relatively easy and quick affair. We’ll only encounter problems as we approach the upper chest/shoulders.

Paint a generalized area for the second bone in the spine. We already have some weight for the first bone from doing the legs. Figure 5.24 shows a rough weighted region for the second bone in the spine chain. There’s a good chance you already know what region you want to paint for this bone; however, things do become more complex further up the spine.

Figure 5.24 – The spine weight regions

Figure 5.24 – The spine weight regions

Aim for your handoffs to land close to these lines, as this follows the joints of the spine. Once you have painted some rough weights, put the second bone in the spine into stress positions – forward, back, and side to side.

The side-to-side position might show clipping from the pants; that’s because the second bone shifts the geometry too far down, so you should reduce its reach and...

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3D Character Rigging in Blender
Published in: Apr 2024Publisher: PacktISBN-13: 9781803238807

Author (1)

author image
Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly