Congratulations! We now have a packaged and complete game prototype! So, where do we go from here? With what we have learned throughout the chapters of this book, the future of our game seems vast and infinite. For some of you, you may want to continue with some of the themes that we have created with Server 17. For others, the goal might be to take the systems that we have designed and build and start a new game. Each system we programmed in Chapter 3, Exploring Riveting Gameplay in Virtual Reality, and Chapter 4, User Interface and User Experience inside VR, were designed to be generic and flexible, allowing the reader to take them in any direction that they wished. I can see the same systems that I interpreted as perfect for a hacking puzzle game reimagined for use in a shooter game, vehicle experience, or even a cartoon cooking game. Once you have settled on a design...
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Jessica Plowman is a game designer and educator who currently resides in the United States. At an early age, she discovered her love for video games and the joy they bring to others. She began teaching students about game development in 2005 and enjoys supporting the dreams of the next generation of developers. She has worked with Unreal technology for over 10 years, and currently teaches students game technology and game design in Sarasota, Florida. When not teaching, she consults on different topics related to Unreal technology and continues to further her education by researching best practices related to both teaching and game development.
Read more about Jessica Plowman
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Jessica Plowman is a game designer and educator who currently resides in the United States. At an early age, she discovered her love for video games and the joy they bring to others. She began teaching students about game development in 2005 and enjoys supporting the dreams of the next generation of developers. She has worked with Unreal technology for over 10 years, and currently teaches students game technology and game design in Sarasota, Florida. When not teaching, she consults on different topics related to Unreal technology and continues to further her education by researching best practices related to both teaching and game development.
Read more about Jessica Plowman