Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Unreal Engine Virtual Reality Quick Start Guide

You're reading from  Unreal Engine Virtual Reality Quick Start Guide

Product type Book
Published in Feb 2019
Publisher Packt
ISBN-13 9781789617405
Pages 178 pages
Edition 1st Edition
Languages
Author (1):
Jessica Plowman Jessica Plowman
Profile icon Jessica Plowman

Performance is key

Again and again, we have touched on the theme of performance in VR. We talked about it first when we discussed VR sickness in Chapter 1, Introducing VR Technology in Unreal Engine 4. We touched on it again in Chapter 3, Exploring Riveting Gameplay in Virtual Reality, when we programmed the interaction systems that make our game work. So, why do we keep talking about it? Performance is central to enjoying a VR experience. Having high-end visuals helps our players become immersed in our digital environments, while keeping steady frame rates is the best way to maximize player comfort and reduce VR sickness. So, how do we balance both of these needs?

In this chapter, we are going to talk about performance regarding to 3D game art, lighting, and visual effects. In VR, managing your assets and detail level becomes a balancing act. How do we provide the visuals required...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}