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Unreal Engine Virtual Reality Quick Start Guide

Unreal Engine Virtual Reality Quick Start Guide: Design and Develop immersive virtual reality experiences with Unreal Engine 4

By Jessica Plowman
$22.99 $15.99
Book Feb 2019 178 pages 1st Edition
eBook
$22.99 $15.99
Print
$32.99
Subscription
$15.99 Monthly
eBook
$22.99 $15.99
Print
$32.99
Subscription
$15.99 Monthly

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Product Details


Publication date : Feb 27, 2019
Length 178 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781789617405
Vendor :
Epic Games
Category :
toc View table of contents toc Preview Book toc Download Code

Key benefits

  • Build VR games from scratch with the power of Unreal Engine 4
  • Learn User Experience design practices to take your VR game to the next level
  • Understand the best practices to creating art for games on HTC Vive, Oculus Rift, and PSVR

Description

With the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology. With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4’s Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution. By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.

What you will learn

Understand how to get started with VR development in Unreal Engine 4 Design and create interaction and locomotion systems from scratch Plan and program a sample game for VR Understand how VR affects user experience and user interfaces Discuss what is needed to create optimized art for VR Test your game with users and prepare for distribution

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Feb 27, 2019
Length 178 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781789617405
Vendor :
Epic Games
Category :

Table of Contents

8 Chapters
Preface Packt Packt
Introducing VR Technology in Unreal Engine 4 Packt Packt
Locomotion, Design, and Starting Our Project Packt Packt
Exploring Riveting Gameplay in Virtual Reality Packt Packt
User Interface and User Experience inside VR Packt Packt
Creating Optimized Game Art for VR in UE4 Packt Packt
Finalizing Our VR Game and Next Steps Packt Packt
Other Books You May Enjoy Packt Packt

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