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You're reading from  Unreal Engine Virtual Reality Quick Start Guide

Product typeBook
Published inFeb 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781789617405
Edition1st Edition
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Jessica Plowman
Jessica Plowman
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Jessica Plowman

Jessica Plowman is a game designer and educator who currently resides in the United States. At an early age, she discovered her love for video games and the joy they bring to others. She began teaching students about game development in 2005 and enjoys supporting the dreams of the next generation of developers. She has worked with Unreal technology for over 10 years, and currently teaches students game technology and game design in Sarasota, Florida. When not teaching, she consults on different topics related to Unreal technology and continues to further her education by researching best practices related to both teaching and game development.
Read more about Jessica Plowman

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Summary

In this chapter, we learned several of the known causes of performance issues in VR games related to static and skeletal meshes, materials, lighting, and visual effects. After discussing the causes, we explored several different solutions using some examples from the DJ simulation Tribe XR and Epic Games own the cinematic VR demo showdown. Lastly, we discussed methods for profiling our own game performance to determine whether our game is being limited by the CPU or GPU, and how we can use that data to adjust and optimize our application for maximum player comfort.

In the final chapter, we will discuss the importance of game testing in the user experience design process and how to collect that data to make further design decisions. We will also learn how to finalize our game through the cooking process and prepare it for distribution. Finally, we will discuss the importance...

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Unreal Engine Virtual Reality Quick Start Guide
Published in: Feb 2019Publisher: PacktISBN-13: 9781789617405

Author (1)

author image
Jessica Plowman

Jessica Plowman is a game designer and educator who currently resides in the United States. At an early age, she discovered her love for video games and the joy they bring to others. She began teaching students about game development in 2005 and enjoys supporting the dreams of the next generation of developers. She has worked with Unreal technology for over 10 years, and currently teaches students game technology and game design in Sarasota, Florida. When not teaching, she consults on different topics related to Unreal technology and continues to further her education by researching best practices related to both teaching and game development.
Read more about Jessica Plowman