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You're reading from  Unreal Engine Virtual Reality Quick Start Guide

Product typeBook
Published inFeb 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781789617405
Edition1st Edition
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Jessica Plowman
Jessica Plowman
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Jessica Plowman

Jessica Plowman is a game designer and educator who currently resides in the United States. At an early age, she discovered her love for video games and the joy they bring to others. She began teaching students about game development in 2005 and enjoys supporting the dreams of the next generation of developers. She has worked with Unreal technology for over 10 years, and currently teaches students game technology and game design in Sarasota, Florida. When not teaching, she consults on different topics related to Unreal technology and continues to further her education by researching best practices related to both teaching and game development.
Read more about Jessica Plowman

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Summary

In this chapter, we learned about user experience and how HCD is just one small part of this much larger field. We explored the field of UX design and how VR has caused it to expand beyond traditional interface interactions. We also learned about the seven aspects of user experience that are important. From there, we took a look at the different types of user interfaces and learned what works best in virtual reality. Finally, we applied our new knowledge of user experience and VR-ready interfaces to design and create the interface widgets for our level.

In the next chapter, we will discuss how to create eye-popping visual elements for virtual reality games. Like gameplay elements and user interfaces, art for VR games has different requirements than art created for traditional video games. Optimization is key to keeping performance high and our player comfortable. We will...

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Unreal Engine Virtual Reality Quick Start Guide
Published in: Feb 2019Publisher: PacktISBN-13: 9781789617405

Author (1)

author image
Jessica Plowman

Jessica Plowman is a game designer and educator who currently resides in the United States. At an early age, she discovered her love for video games and the joy they bring to others. She began teaching students about game development in 2005 and enjoys supporting the dreams of the next generation of developers. She has worked with Unreal technology for over 10 years, and currently teaches students game technology and game design in Sarasota, Florida. When not teaching, she consults on different topics related to Unreal technology and continues to further her education by researching best practices related to both teaching and game development.
Read more about Jessica Plowman